![]() Where The 40th Day truly outshines its predecessors is in the co-op play option. In fact, sometimes the AI partner is an active help which not only supports you in the gameplay, but provides valuable assistance throughout the experience. The AI for the partner player is another noticeable improvement over that in Army of Two, especially in the way as you are now able to play large portions of 40th Day in single-player format. What works well about these customization options is that how you choose to build and operate will funnel into gameplay being either aggressive or defensive. Then enemies will focus on the player less, allowing for more stealthy operations. The reverse can be said, however, if you make your gun inconspicuous through additions such as a silencer, or camouflage colour. Some of these changes have immediate and tangible real effects on the gameplay. For instance, if the gun is made out of solid gold, enemies will focus on the player rather than their partner, and this can be useful in diverting attention from the partner’s sneak attacks. The player can alter everything from the mask he wears, to the gun he holds, and how those weapons looks. While the ‘sliding-to-cover’ is a nice fight scene addition, it can remind players a bit too much to similar moves in Gears of War 2. On the other hand, the addition of ‘destructible cover’ adds a new element to high-tempo fire fights. One odd feature of The 40th Day game is the customizable character options. The EA Montréal team have cleaned up their ‘cover’ mechanic, which works much more fluid this time around . Visually, The 40th Day does a commendable job at presenting a series of believable events: the buildings look properly aged and lived in, the characters appear in correct proportions to their surroundings, and the tangled landscapes capture the ominous feelings of a war torn city. The combat sequences have also received a noticeable improvement from first installment. The stylized action sequences are plentiful in this game, and the majority of the visuals are truly stunning to behold, even if overall storyline lacks meaning and cohesion. As with mos blockbuster style games, the players must blast their way though waves upon waves of diligent enemies within a trecherously wartorn setting. The city is under a massive attack, buildings are collapsing, people are in trouble, and it is up to Salem and Rios to set things right and help stop the widespread devastation. ![]() We are pleased to announce though that the follow up Army of Two: The 40th Day, released by EA Montreal earlier this year, has surpassed the previous disappointments on almost every conceivable level.Ĭlocking in at roughly six hours playing time, Army of Two: The 40th Day revisits series heroes Salem and Rios, a team of skillful mercenaries who are looking to settle some unfinished business in Shanghai, but then find themselves unwittingly stuck in the middle of an all out war. However, numerous setbacks including faulty AI and risky matter prevented the title from achieving anything more then a minor hit. The player can gain villainous and hateful titles for committing ruthless acts including murdering Civilians and attacking their own partners.Released back in 2008, Army of Two attempted to emphasize co-operative gameplay. Titles are based on camaraderie and morality levels. No bomb goes off in Shanghai but the 40th Day remains in Shanghai, and the city becomes ruins. ![]()
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